Imperial finality, then restoration by decree.
The (Last) Empress
Empire Falls / No More
Empire Falls: Purge for 2 Pulses (1 use). Then becomes No More: Reforge (2 uses).
A single word from the throne can reshape the galaxy.

Your Visionary is the ruler of your deck: a repeatable empire-level power that decides what kind of plan your Heroes are trying to execute.
Imperial finality, then restoration by decree.
Empire Falls / No More
Empire Falls: Purge for 2 Pulses (1 use). Then becomes No More: Reforge (2 uses).
A single word from the throne can reshape the galaxy.
VisionaryThe knife-edge choice: small pressure that keeps growing.
Edge of the Knife
Grant a Hero +3 Influence; this increases by 1 each use.
Violence is the last refuge of the incompetent.
VisionaryLong-range planning through era control and position.
Zeroth Mandate
Rearrange ALL allies to any Eras (2 uses).
But who will watch over the plan in 10,000 years?
A Crisis is your prophecy for the round. Pick the objective your deck can force, then time the Foretell so your foe has the least room to answer.

Faith made measurable.
Crisis condition
On your Next Pulse: You have the highest Influence face-up Hero.
Anointed by doctrine. Enthroned by design. Abandoned in time.

Movement becomes mandate.
Crisis condition
On your Next Pulse: this Round, Your Heroes Hyperjumped more than your foe.
The bargains made in that room are lost to time; the Capitol they birthed endures.

Ports, prices, and pressure.
Crisis condition
On your Next Pulse: this Round, you Salvaged more than your foe.
The greatest empires are not conquered; they are left to starve behind closed ports.

Symmetry as a weapon.
Crisis condition
On your Next Pulse: Your Face-Up Heroes all have Equal Influence.
Stability is not born of goodwill, but of each blade weighed against another.

Every faction brings a different theory of power to your deck. Tap an emblem to read the lore, the play feel, and a few signature names.


The Loyalists are the imperial spine of the old order, defending continuity, command, and the symbols that hold civilization together.
In game, they feel like disciplined board control: shielding, reforging, anchoring eras, and turning small influence edges into authority.
Key characters: Viceroy Isha, Officer Dorne, Lone Sentinel.

Choose at least 3 Heroes. Each Hero costs 3 Influence plus their starting Influence, your Crisis cost is added on top, and the current Deck Influence cap is 42.
Minimum Heroes
3
Deck Influence Cap
42
Hero Cost
3 + Influence
Crisis Cost
Added on top

New Visionaries, Crises, Heroes, and storybeats will keep expanding the possible futures of the Empire.
Just like Heroes, new Visionaries and Crises will be added with every expansion. Our current plan is 4 expansions each year (3 months). Each expansion will have 3 storybeats (each lasting 1 month), where we will release 4 Heroes each month (1 card per week). At the start of the expansion, the new Crisis will be unveiled, and at the midpoint the new Visionary.
Current BaseThe foundation of Foundry: Heroes, Visionaries, and Crises for the base game.
Coming soonNew keyword: Warp.
Coming soonComing soon...